Hello, dear friends and fans of “Evolution” board game!

“Big brain bang” is a board game for dexterity and accuracy, that offers to look at the thought process from an unexpected side. In the role of the brain here is a gaming table, where players build a neural network from cardboard nerve cells. In this game you can send your idea to travel along the nerve endings, to knock out enemy’s thoughts from the head and even use sinister burner of the brain to disrupt other people's plans.

When someone asked a centipede how does she handle up with all those legs, she thought of it for the first time in her life and had forgotten how to walk. Bugs run easier – they have only 6 legs but it’s also possible to get tangled with such a number of limbs. Especially when a huge juicy red apple shines forward, being already watched by intent compound eyes of fast and agile rivals. There is no time already to compare amble and trot: you should faster take your legs and go ahead!

Confetti is a fun fast paced action game. A little bit of logic, a bit more attention and victory will be yours. You will need to think fast because you have only got one minute for the round and you do not have any spare time to waste.

"Evolution. Random Mutations" is a new board game of the Evolution popular scientific game family dedicated to life development on the Earth. The original Evolution is well-known among Russian board game fans. Players try to save and increase their populations of animals by giving them traits, useful for survival. Random Mutations has the same aim but the way of reaching it differs. Firstly, players develop the whole species, not the separated creatures. Secondly, as it can be seen in the game name, getting new traits for the species is random. Due to these changes the scientific authenticity has increased: players don’t point the evolution by their own way and only decide which species are doomed to extinct and which are worthy of further development.

Evolution is the game based on the theory of Charles Darwin but in this game you take on the role of Creator: create your own animal, make it evolve, hunt, survive… Our game, and this isn't a joke, can be used as a biology lesson for schools, though adults enjoy it as well. This game will appeal to both people who enjoy casual board games (30 min to learn the rules is more than enough) and to hardcore players who plan complex strategies to win.

Evolution never stands still. In the core game you created poisonous carnivores, hid them in burrows, made complex cooperation chains between creatures.

In "Evolution" each player controls his own population of animals by giving them useful traits to survive. The player whose population at the end of the game will be the biggest and most advanced wins the game. The base game contains almost a hundred special cards each of which has a trait for the animals – there are 17 different traits in total. The expansion "Continents" adds 8 new traits and a completely new element – dividing the game zone into two continents and the ocean.

A sub-expansion contains 18 additional cards for Evolution: Origin of Species (compatible with all other expansions) and 6 cards for Evolution: Random Mutations.
Note that to use this set you need to have a game Evolution: Origin of Species or Evolution: Random Mutations.

Family Tree

Rightgames LLC and the “Mosaicum” project have released an educational board game, Family tree. Players make up family trees during the game learning russian history and lifestyles of different generations. Family tree inculcates interest to country’s past and own family history in a game form and develops improvisation and counting skills.

The Mediterranean World, several centuries before the Common Era. Rome has already been founded somewhere among the Latin Hills, but no one expects what great future lies ahead for it. Or maybe not? Indeed, on the shores of the Mediterranean Sea there are hundreds of cities, and each of them might become the center of the great civilization. But which of the ancient nations will achieve the favor of the gods, and change the course of history for their own benefit?
Founders of the Empire is a board game whereby every player acts as a leader of a small ancient nation. By adding new territories, developing trade and crafts, attacking neighbors’ lands and building temples players receive Winning Points. The most developed civilization by the end of the game will be granted the title of “Founder of the Empire.”

Gobba: ReElection in Big Gobba

All goblins are equal, the goblin by the Cauldron is yet great.

In the far, far away Sublunary World full of bubbling ether and artful intrigues, a country of cheerful and cunning goblins lies. She is stretched between the Mystic Ocean and black lands of the Hell's Jurisdiction, between the blessed Country of Fairies and the Map's Edge — and combines a bit of everything: fairy's lightness of mind, devilish desires, affinity for magic and longing for reckless freedom.

The game concept is familiar to everyone who has built a card castle at least once: vertical piers are leaned together and horizontal cards are placed at their top becoming a base for the new floor, and it continues till there are no cards left or one clumsy movement ruins all the construction. Moreover standard cards called heki which are used only for walls there are some other building elements: gamen screens (twice bigger than heki) and yanegae overlaps with the special fixed stops for heki. Vertical cards stay at their places because of it so castle levels can be built as a tower one right above another, not only like a pyramid. Yanegae cards are of two sizes – small ones with the space for one leaned pair of heki (this construction is called karigoya) and big for two pairs which can be placed transversely to each other as well as parallel. The last variety of big yanegae with two perpendicular pairs is called antei and works as the basic unit for the most of constructions.

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