Hello, dear friends and fans of “Evolution” board game!

“Big brain bang” is a board game for dexterity and accuracy, that offers to look at the thought process from an unexpected side. In the role of the brain here is a gaming table, where players build a neural network from cardboard nerve cells. In this game you can send your idea to travel along the nerve endings, to knock out enemy’s thoughts from the head and even use sinister burner of the brain to disrupt other people's plans.

The game is set in medieval Scotland during the period of the First War of Scottish Independence from England.

Remember the movie Braveheart with Mel Gibson?
Freedom-loving patriots, corrupt aristocrats and the cruelty of the English king. It's all there in our game and it’s what its participants will experience.

When someone asked a centipede how does she handle up with all those legs, she thought of it for the first time in her life and had forgotten how to walk. Bugs run easier – they have only 6 legs but it’s also possible to get tangled with such a number of limbs. Especially when a huge juicy red apple shines forward, being already watched by intent compound eyes of fast and agile rivals. There is no time already to compare amble and trot: you should faster take your legs and go ahead!

"Evolution. Random Mutations" is a new board game of the Evolution popular scientific game family dedicated to life development on the Earth. The original Evolution is well-known among Russian board game fans. Players try to save and increase their populations of animals by giving them traits, useful for survival. Random Mutations has the same aim but the way of reaching it differs. Firstly, players develop the whole species, not the separated creatures. Secondly, as it can be seen in the game name, getting new traits for the species is random. Due to these changes the scientific authenticity has increased: players don’t point the evolution by their own way and only decide which species are doomed to extinct and which are worthy of further development.

People say that long ago the Misty Mountains used to be a quiet and deserted range. However, since countless deposits of precious metals and gems had been found, the peace and tranquility that once reigned has now disappeared forever. Who do the underground treasures belong to? Skillful Master-Dwarfs who discovered the first deposits? Powerful Giants, who had settled on the mountain tops long before the other races came there? Is it the Orcs, a fearless band of warriors, commanded by the will of the strongest ones? Or do they belong to the Sly Goblins – they are as clean as any others. Alas, a peaceful solution of the conflict is out of the question, and now the kings of the four races are gathering armies to start a merciless fight for resources. Indeed, not only are the control of vast treasures on the line, but also fame, respect, and honor. The player who will capture and develop the most profitable mines will be crowned as the King Under Mountains.

The Mediterranean World, several centuries before the Common Era. Rome has already been founded somewhere among the Latin Hills, but no one expects what great future lies ahead for it. Or maybe not? Indeed, on the shores of the Mediterranean Sea there are hundreds of cities, and each of them might become the center of the great civilization. But which of the ancient nations will achieve the favor of the gods, and change the course of history for their own benefit?
Founders of the Empire is a board game whereby every player acts as a leader of a small ancient nation. By adding new territories, developing trade and crafts, attacking neighbors’ lands and building temples players receive Winning Points. The most developed civilization by the end of the game will be granted the title of “Founder of the Empire.”

Family Tree

Rightgames LLC and the “Mosaicum” project have released an educational board game, Family tree. Players make up family trees during the game learning russian history and lifestyles of different generations. Family tree inculcates interest to country’s past and own family history in a game form and develops improvisation and counting skills.

From time to time, you just want to get away from the city, travel to your village, and once there in the fresh air with a spade and rake in hand, cultivate your piece of land. You want to plant in your garden seeds of various crops, then sit on the terrace and sip tea, waiting for the watered and fertilized earth to give birth to mountains of beets and carrots, cabbages and strawberries, cucumbers and turnips, tomatoes and zucchini. But alas, you have too many urgent things to do in the city and cultivating a garden is both time-consuming and physically hard, so all of your dreams remain mere dreams...

Kitchen Garden lets you fulfill these dreams of gardening without getting soil under your fingernails. Each player receives a task card at the start of the game that depicts four garden beds and the specific number of four types of plants that the owner of the task card must plant. What's more, the task card indicates whether a garden bed must include two or three cards. Each player starts with a hand of four cards – with the deck containing plant cards of four types (with 1-3 plants per card) and the action cards Weed, Worker and sluggard – and one of each special card: Bazaar, Crow and Holiday. Six cards start face up in the market.


The game Underwood reminds you of a simple card game based on its game mechanic but the actual point of it is to form words using letters, sort of like “Scrabble”. Underwood has a much more “intellectual-educational tint” compared to normal card games and a much more dynamic gameplay than “Scrabble”: words are easier to form, there are more unexpected events in the game and a lot less stress.