The War card game covers the events of World War II from 1939-1945. The cards in game represent different units: infantry and tank companies, artillery batteries, squadrons of fighter jets and bombers, ships. Special cards are used to show terrain and tactical maneuvers.
The goal of the player is to bring out his units, attack to destroy the enemies forces on the table and ultimately his strategic reserves – his deck. The game is turn based. During a players turn, he can draw a card from his deck, build a few units and perform one or two attacks. On the opponents turn it is important to defend. A player may also choose to play a tactic card changing the stats of fighting units, giving him extra resources on which to build or destroy the opponents resources and even use psychological warfare and cause such status effects like “Panic”.
You can choose to fight as any one of the four belligerents: USSR, Germany, Japan or Alliance . The last one includes armies of Great Britain, USA and also France, Poland, Greece and China . Cards for the German axis have also been released: Italy, Hungary and Finland. There are many sets that cover certain periods of the war: “Defense of Moscow”, “Stalingrad”, “War in Africa”, “War in Europe”, “Winter War”, “War in Japan” and etc. Cards in these sets represent units of that time and period so you can reenact certain war theaters. Separate cards represent historical names that took part in those battles, heroes who performed incredible feats and famous officers.
A feature of The War is that it is a collectable card game, meaning that each player builds his own deck by using both starter sets (a pre set deck) and special booster packs that contain a random selection of cards from one set or another.
To this day The War CCG has over 1500 different cards. This allows players to build their very own unique decks with different tactical depth: Tank divisions for lightning fast attacks, Infantry decks based on defense, so you'll be hard to crack, decks that use aerial support, decks based on ships and marines; or even very specific decks that use Commando units and “wolf packs” of German subs as their base.
All these decks will be effective in this gaming system and can effectively interact with one another, but we think it would be much more interesting to keep historical correspondence by replaying such battles as: Khalkin Gol, The Winter War, Stalingrad and even the battle for Berlin .
A special tournament system has been designed for The War. Tournaments are regularly held using different formats, by using separate sets or replaying different theatres. All tournament results and player scores are kept, players can always see where they are in the ranking board.
All cards in The War collectable card game are divided into sections and sets. Separate sets are devoted to covering different battles that took place during World War II and different periods, the forces that took part and different war theatres. Cards from one section are completely compatible. During certain tournaments some restrictions may be applied when using multi sectional decks.
Section - “Blitzkrieg”
War in Europe 1939-1940 - Invasion of Poland and Norway, occupation of France, Battle for Britain
The Winter War 1939-1940 - War with Finland
The Unknown War 1940-1941 - Seizure of Balkans and Eastern Europe by Germany and Italy, battle in Ethiopia, landing on Crete, liberation war in Western Belarus
Section – “Invasion”
Operation Barbarossa - Invasion of USSR, boarder battles, defense of Minsk, Smolensk, Kiev Cauldron
Defense of Moscow\War in Africa - Double set. First part is devoted to the defense of Moscow, the second – Rommel's korps against the allies armies
From Kharkov to El Alamein - The failure of the soviet advance near Kharkov, Defense of Sevastopol, Advance on Stalingrad, Rommel's taking of Tobruk – the last big success of the German army
Section – “Japan in flames"
Hakko Ichiu - Khalkhin Gol, taking of the Philippine by Japan, Pearl Harbor, battle for Guadalcana
Section – “Confrontation"
Stalingrad - Battle for Stalingrad
Front-line operations - 1942-43 – battle on upper Don, on Caucus, near Rzhev, breaking through the blockade of Leningrad, Northern convoys
If you have any questions about game rules feel free to ask us at BoardGameGeek.