2-4
14-99
30-60 minutes

48 Domination cards, 43 Minion cards, 4 Reference cards, 12 Asteroid-proof tokens, 4 Charge tokens, Game rules

Supervillain. This Galaxy Is Mine! is an intense card strategy inspired by all the sci-fi worlds put together and fueled with frenzied humor.

Superheroes vanished. Now you and other Villains are struggling for control over the Galaxy. You build Secret Facilities to gain supreme powers. You launch Asteroids to bring chaos and destruction to planets of other Villains. Finally, you use billions of devoted Minions — your construction force and invaluable resource for covert operations!

Each player in Supervillain. This Galaxy Is Mine! becomes a Villain. You have to overcome other Villains and conquer the Galaxy! To achieve this, you use two universal card decks. Each card in the game may be used in multiple ways!

The first deck is the Domination deck. First, you can take a Domination card and launch it as an Asteroid to another Villain. The Asteroid would disrupt his plans and possibly kill his Minions. Or you may take a Domination card as a Project to build. Any Project has a minor ability. Upon completion, the Project transforms into a Secret Facility and its main ability comes into effect.

The second deck is the Minion deck. You command millions of millions of loyal Minions. You can use a Minion card in two ways. First, you may put it on your Project as a Minion Mob to build it. Or you can discard it as Minion Ops to perform a special operation.

Secret Facilities bring you Domination points. A Villain who has acquired 5 Domination points in Supervillain. This Galaxy Is Mine! becomes the Supervillain and wins the game as well!

 

Basic game or expansion Basic game
Genre Strategy
Sub-genre Card game, Humor, Sci-fi
Playing time 30 — 60
Suggested age 12 — 99
Number of players 2 — 4
Manufacturer Rightgames
Contents 48 Domination cards, 43 Minion cards, 4 Reference cards, 12 Asteroid-proof tokens, 4 Charge tokens, Game rules
Shipping weight 0.55 kg

 

If you have any questions about game rules feel free to ask us at BoardGameGeek.

Expansions

The Henchmen arrive to your galaxy through the portal. In the hands of a skilled Villain, each Henchman is able to reverse the course of the intergalactic battle!

Legendary Villains from a galaxy far, far away arrive to our Galaxy. They are willing to share their experience and teach us some disastrous tricks. It would be unwise not to get the most of it!

Ancient space stations-artifacts left by proto-Villains – appeared in a nearby Nebula. They must be plundered before other Villains lay hands on them!

Quick reaction is good not only in Wild West. Bang! – and another Villain finds himself in the ruins of his laughable hopes. His cherished Project goes down in flames, while the assault of his best Minion Operatives is successfully countered!

Recently another Galaxy has approached ours; it looks like the local Villains have wasted each other. Only Minions remain on the desolate planets... Should send an Asteroid followed by a scavengers team to loot whatever remains!