58 army cards
5 clan cards
At the turn of the XVI century in Japan both the Emperor and the shogun lost the control under the country. It was the very time for pushful and ambitious daimios to subdue islands. It was the very time for strong warriors to demonstrate their boldness and great warlords to show their art. It was the time when cunning secret agents decided a battle of the clans.
In the tactical card game Shinobi players will take on the role of secret agents of the most powerful clans of feudal Japan. The aim of the game is supporting your clan with military advantage – the clan which will have the most troops by the end of the game is considered to be the winner.
At the beginning of the game each player gets secretly a clan card which shows what clan the player will belong to and four troop cards from the deck. The area before the player (his table) presents one of Japan’s provinces, so the more players the more provinces. The players take turns clockwise from the starting player. Each player’s turn consists of the following orders: the troop deployment order, the troop movement order and the attacking order.
During his turn the player must place a card from his hand on any province. If by the end of his turn in his province he raised the army (some troops of the same clan) which is stronger (more numerous) than any other army in any other province, the battle is unavoidable.
It will be impossible to stop the warlike samurais from attacking but there is an opportunity to direct them to the proper side. Once there are no more cards in the deck players take a final turn and come in true colours (reveal their secret cards). Clan cards are summed up and the player with the most cards of his clan in all the provinces wins the game.
What’s feudal Japan without ninjas! Without them no game about Japan can be full. The ninjas’ function is obvious – to shorten the number of warriors from the enemy clans.
From 3 to 5 players can take part in the game. The tactics of the game changes depending on the number of players. You will need careful calculation to win in 5 player game. Fans of bluff and ‘psychological’ game will like the game with 3 participants.
The game seems simple at first sight, but believe or not, keeping your clan in secret, guessing which clans your rivals play for and making them to play into your hands is not simple at all.
|Basic game or expansion||Basic game|
|Genre||Family, Strategy, Detective|
|Sub-genre||Card game, Medieval, Civilization|
|Playing time||20 — 40|
|Suggested age||12 — 99|
|Number of players||3 — 5|
|Contents||58 army cards, 5 clan cards, game rules (English, German, French, Italian languages)|
|Shipping weight||0.185 kg|