The First Creature appeared on land. The Second followed. The First ate grass, The Second became a predator. The First camouflaged itself, The Second developed keen eyesight. The First escaped by water – The Predator learned to swim. The First hid in a burrow, the Second had to eat roots. More and more animals appeared on Earth and food was becoming in short supply… The eternal struggle between predator and prey for survival – survival of the fittest – this is Evolution.
Evolution is the game based on the theory of Charles Darwin but in this game you take on the role of Creator: create your own animal, make it evolve, hunt, survive… Our game, and this isn't a joke, can be used as a biology lesson for schools, though adults enjoy it as well. This game will appeal to both people who enjoy casual board games (30 min to learn the rules is more than enough) and to hardcore players who plan complex strategies to win.
The game offers players to create different species of animals with their own abilities while fighting to control the one important resource – food. By regulating the population of your creatures, obtaining new useful abilities and fighting off opponents, you must survive till the end of the game and stand at the head of the food chain.
At the beginning all players receive 6 cards; you can call a creature into being using the cards or place an ability on an already created one, for example make it Huge or Poisonous.
The game is turn based and each turn is divided into separate phases:
- first players create animals and apply abilities on them;
- then with the help of dice the amount of food at the food bank is determined for the current round;
- players turn-by-turn take food counters from the food bank to feed their creatures: some need only one, while others may require more depending on their abilities to satisfy their hunger;
- animals that are left to starve become extinct, but the ones that survived grant their player more cards to create new creatures and new abilities.
Once the deck is empty everyone counts the points. Points are awarded for each creature that survived and for each ability on survivors. The winner is the one who creates the most balanced ecosystem.
“Evolution” is great family game, a game for parties and a fun way of learning the basic concepts of the evolution of all living organisms on Earth.
Evolution never stands still. In the core game you created poisonous carnivores, hid them in burrows, made complex cooperation chains between creatures. Your animals gained fat, fell into hibernation and could cast away their tail. The expansion opens new horizons before you.
In "Evolution" each player controls his own population of animals by giving them useful traits to survive. The player whose population at the end of the game will be the biggest and most advanced wins the game. The base game contains almost a hundred special cards each of which has a trait for the animals – there are 17 different traits in total. The expansion "Continents" adds 8 new traits and a completely new element – dividing the game zone into two continents and the ocean.
A sub-expansion contains 18 additional cards for Evolution: Origin of Species (compatible with all other expansions) and 6 cards for Evolution: Random Mutations.
Note that to use this set you need to have a game Evolution: Origin of Species or Evolution: Random Mutations.