9 Magnum Opus cards
With this expansion you not only make potions and get points but you strain after a great goal: you have to create the Philosopher’s Stone.
NOTE that you need Potion-making. Practice basic set to play this game.
So imagine that you are in a medieval alchemical lab. Use various magical ingredients to make potions and talismans and even fantastic creatures. Every player tries to get his own Philosopher’s Stone. How can you do it? There are three different cards of Magnum Opus and each leads to the Stone.
In the beginning of the game you get one of these cards and try to follow the succession of formulas shown on the card. When someone creates the Philosopher’s Stone the game ends and that lucky potion-maker gets additional points.
Just like in the 1st expansion University course there are many new formulas and spells and some new rules. So you play 2 decks simultaneously (Practice + Guild of Alchemists) but you shouldn’t mix them together. Each your turn now consists of 3 phases when you can draw cards from any deck and play them as elements or formulas. It gives you new opportunities to think over your strategy and to invent ingenious combinations.
There is a new element, Elementary granum, in the expansion. It may be used as any element when creating a formula and then can replace any other element. And you have Elixir of Omnitude that can replace any simple (two-component) elixir. But if someone takes your completed formula made with this Elixir or with Elementary granum in order to make his own new formula you won’t get half the points – yes, we should pay for everything.
Of course the game with the expansion is not as simple as Potion-making. Practice but if you’ve already played the basic set you will learn new rules easily. We can recommend Guild of Alchemists for 3-4 players (you get a not very long, dynamic game) and unlike many other games the Guild is very good for 2 players too.
And one more thing: you can certainly play Potion-making using both expansion at the same time: University course and Guild of Alchemists this way the game will be played using all 3 decks.
|Basic game or expansion||Expansion to basic game|
|Sub-genre||Card game, Fantasy|
|Playing time||40 — 70|
|Suggested age||10 — 99|
|Number of players||2 — 6|
|Contents||54 cards, 9 magnum opus cards, game rules|
|Shipping weight||0.165 kg|
Do you know how to create the Great Elixir Of Power? You must combine the Elixir of Strength with the Elixir of Secret Sight. But to create those you will need rare ingredients: snake eye, blood stone and a massive amount of astral energy. The search for elements and the creation of elixirs can be a fun process. It's the favorite pass-time of students from the College of Magic who specialize in Potion-making.