Players: 
2-4
Age: 
12+
Duration: 
45-80 min

42 cards

3 territory cards

4 territory dividers

24 tokens

1 die

Game rules

Continents is the second expansion to the educational board game Evolution. The expansion contains 42 cards with eight new traits, 3 special continent cards, 6 territory divider cards, a die, extra food tokens and game rules. You will need the basic Evolution deck to play. Continents can also be combined with the first expansion – “Time to fly”.

In Evolution each player controls his own population of animals by giving them useful traits to survive. The player whose population at the end of the game will be the biggest and most advanced wins the game. The base game contains almost a hundred special cards each of which has a trait for the animals – there are 17 different traits in total. The expansion Continents adds 8 new traits and a completely new element – dividing the game zone into two continents and the ocean.

When a player adds a new animal to his population he decides on which continent that animal is going to live – Laurasia or Gondwana – and plays it either above or below the special territory divider card. If an animal becomes “Swimming” it is immediately moved to the ocean (to the right of the divider). Each territory has an independent food bank: in Laurasia there is usually less food, in Gondwana there’s usually more (though it all depends on the dice roll), the amount of food in the ocean is stable and remains the same each turn. Also animal traits work only in the territory they are located: a carnivore from Gondwana cannot attack an animal in the ocean or share a pairwise trait with someone in Laurasia. But there are some new traits (and also “flight” from the “Time to fly” expansion) that can allow animals to migrate from one continent to another and swimming animals can also migrate to the ocean.

Migration — allows the players animals to move between territories.
Neoplasm —a cruel parasite that “turns off” one of the animals traits each turn eventually brining its death.
Suckerfish —allows the animal to move with a migrating animal (even if the animal belongs to another player).
Regeneration — if an animal with this trait was eaten by a carnivore it is revived at the end of the turn with all its traits.
Recombination — allows to animals to swap traits.
Herding — an animal with this trait cannot be attacked if the territory contains an equal or higher amount of herding animals than carnivores.
Cnydocytes — “turns off” all the traits of a carnivore that ate an animal with this trait.
Aedificator — increases the food base on a territory.
To play “Evolution” with the expansion simply shuffle all the trait cards from the base game and “Continents”, give each player a divider and place the territories on the game table to place food tokens on them. If you are playing with two or three people we recommend to place about half the deck back in the box so the game plays quicker.

If you have any questions about game rules feel free to ask us at BoardGameGeek.

Full Game

Evolution. The Origin of Species

Evolution is the game based on the theory of Charles Darwin but in this game you take on the role of Creator: create your own animal, make it evolve, hunt, survive… Our game, and this isn't a joke, can be used as a biology lesson for schools, though adults enjoy it as well. This game will appeal to both people who enjoy casual board games (30 min to learn the rules is more than enough) and to hardcore players who plan complex strategies to win.